
class - 'POCO' definition - Stack Overflow
Just happens to fly by the POCO stuff. The official document now has the definition: A POCO—or a plain old class/CLR object—is a .NET data structure that contains only public properties or …
.net - What does POCO mean? - Stack Overflow
The POCO C++ Libraries aim to be for network-centric, cross-platform C++ software development what Apple's Cocoa is for Mac development, or Ruby on Rails is for Web development — a …
How to use Poco library in a simple C++ project? - Stack Overflow
Oct 28, 2019 · This is my project's directory structure: poco/ CMakeLists.txt main.cpp note: poco directory contains all the file downloaded from Poco's github repository by using this …
Plain Old CLR Object vs Data Transfer Object - Stack Overflow
Here's the difference: POCO describes an approach to programming (good old fashioned object oriented programming), where DTO is a pattern that is used to "transfer data" using objects. …
Convert JSON to C# POCO - Stack Overflow
Nov 20, 2018 · Convert JSON to C# POCO Asked 6 years, 9 months ago Modified 6 years, 9 months ago Viewed 3k times
c++ - ACE vs Boost vs POCO - Stack Overflow
Jun 14, 2009 · The POCO thread library provides some functionality that is not in Boost: ActiveMethod and Activity, and ThreadPool. IMO POCO threads are also easier to use and …
What is the difference between domain objects, POCOs and entities?
A POCO (plain old CLR object) is an object that has no behaviour (methods) defined, and only contains data (properties). POCO's are generally used as DTOs (data transport objects) to …
C++ POCO - How to start a thread from the thread-pool while …
Aug 4, 2023 · I am using POCO default thread pool to start a event receiver thread which would listen for events. Once the event is received I need to process that event in a separate thread.
Linker error using MSbuild, vcpkg and Poco libraries
May 23, 2025 · I have been trying to get vcpkg configured to provide my POCO libraries for a few days now and am about at the end of myself. The project builds fine, but fails on the linking. …
Is there a direct way to go from POCO to JsonNode?
Oct 10, 2024 · JsonNode? jsonNode = JsonSerializer.SerializeToNode(poco); This way, you skip the overhead of serializing to a string first, making it a bit more efficient. Edit example: